Builder Vs Factory Design Pattern

While Builder deals with instantiation of an object that is limited to a single object Although this statement is still debatable. A Factory Design Pattern is used when the entire object can be easily created and object is not very complex.


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The Factory is a wrapper for a constructor ie it is used to build one entire object in a single method call.

Builder vs factory design pattern. Pizza having different flavors and toppings. Abstract factory and Builder both help in creating objects and are as such part of the creational design patterns. Builder Pattern vs Factory method pattern This is the general question or doubt we usually face when we have to decide when to use factory method pattern and builder pattern.

They vary in the context of their usage. Builder pattern is an object creational software design pattern. So both your variants are builders the first one has a lot more clarity.

The factory pattern is appropriate when you have a hierarchy of created objects and you want to abstract the mapping of creation parameters to a subclass. Builder design pattern also helps in minimizing the number of parameters in constructor and thus there is no need to pass in null for optional parameters to the constructor. Immutable objects can be build without much complex logic in object building process.

This pattern suites best when you are dealing with same object but having different flavors and characteristics. Here again the difference is the class name. A factory is simply a wrapper function around the constructor.

Whereas Builder Pattern is used when the construction process of a complete object is very complex. That means both will take the responsibility to create an. Both factory and builder design patters are categorized in Creational Design Patterns.

Object is always instantiated in a complete state. The Builder design pattern is very similar at some extent to the Abstract Factory pattern. For example with the factory DP.

The builder pattern is used to construct complex objects and is mostly used in developing complex applications. They are described as follows Gamma et al page 1. Thats why it is important to be able to make the difference between the situations when one or the other is used.

Singleton pattern is the simplest design pattern and the factory method is supposed to be a common design pattern that is widely used. Create an instance for some interface or abstract class without specifying the concrete implementation. Builders may also be abstract and its subclasses may have common.

One pattern has named it as Client while the other named it as Director. Factory Pattern. Factory produces the objects in wholesale that could be any object from inheritance hierarchy like Point Point2D Point3D.

Factories really have to do with abstractions and polymorphism eg. The key difference is how the object is being created though. Car Bus AirCraft will come under Vehicles.

You have only one concrete class Car in this case. This pattern is often compared with Factory method pattern because factory method is also an object creational DP. It is AbstractFactory for one and Builder for the other.

Builder - Free NET Design Pattern C. Builder 97 Separate the construction of a complex object from its representation so that the same construction process can create different representations. The builder pattern is appropriate when object creation is more complex than just calling a constructor.

GoF classifies Builder as a creational pattern while Decorator is a structural pattern. Factory Patterns includes a factory which is responsible for creating one or more type of objects where as Abstract Factory creates a family of different types of objects. Free source code and UML.

Builder on the other hand is concerned with building a single type of object. If you need to refresh your concept of factory method pattern check my post on Factory pattern. In the case of the Abstract Factory the client uses the factorys methods to create its own objects.

Disadvantages of Builder Design Pattern. A factory is an object for creating other objects. This pattern suites best when you are dealing with a family of different yet related and dependent objects.

In the Builders case the Builder class is instructed on how to create the object and then it is asked for it but the way that the class is put together is up to the Builder. Abstract factory is used for creating a family of objects which share a common interface.


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